Computing That Serves

Seeing Through Augmented Reality


Wednesday, October 17, 2012 - 3:00pm


Steven Feiner

Columbia University


Dr. Mike Jones

Colloquium in 1170 TMCB

Augmented Reality (AR) overlays the real world with a complementary virtual world,presented through the use of tracked displays, typically worn or held by the user, or mountedin the environment. Researchers have been actively exploring AR for over forty years, first inthe lab and later in the streets. In this talk, I will share my thoughts about where AR is now,and where it might be headed in the future. I will illustrate the talk with examples from workbeing done by Columbia’s Computer Graphics and User Interfaces Lab, ranging fromassisting users in performing complex physical tasks, such as equipment maintenance andrepair, to creating compelling games in which players interact with a mix of real and virtualobjects.


Steven Feiner is Professor of Computer Science at Columbia University, where he directsthe Computer Graphics and User Interfaces Lab, and co-directs the Columbia Vision andGraphics Center. He received a PhD in Computer Science from Brown, and his researchinterests include human–computer interaction, augmented reality and virtual environments,3D user interfaces, knowledge-based design of graphics and multimedia, mobile andwearable computing, computer games, and information visualization. His lab created the firstoutdoor mobile augmented reality system using a see-through display in 1996, and haspioneered experimental applications of augmented reality to fields such as tourism,journalism, maintenance, and construction. Prof. Feiner is coauthor of Computer Graphics:Principles and Practice and of Introduction to Computer Graphics, received an ONR YoungInvestigator Award, and was elected to the CHI Academy. Together with his students, he haswon the ACM UIST Lasting Impact Award and best paper awards at ACM UIST, ACM CHI,ACM VRST, and IEEE ISMAR.